Unofficial site

This copy of SixCoin is not served from an official domain. It could be a clone built to steal your funds.

The only official domain is . Do not connect a wallet or send funds from this page.

SIXCOIN
Official domain: officialsixcoin.com
THE PROJECT

Meme first. Utility next.

A Solana memecoin with a plan to become useful in games. How the tokens are split, what exists today and what is still a goal.

TOKENOMICS

How the tokens are split

6,000,000,000SIX in total
50%

Community

3,000,000,000 SIX

Pool liquidity and future community programmes.

20%

Team and development

1,200,000,000 SIX

Held in a team wallet, not locked.

15%

Reserve

900,000,000 SIX

Held by the team. The wallet address is published at launch.

15%

Marketing

900,000,000 SIX

Campaigns, partnerships and community events.

  • Fixed supplyMint authority revoked at launch: no new tokens, ever.
  • No transfer feeBuying and selling cost only network and pool fees.
  • No burnThe supply does not shrink automatically.
  • No private allocationNothing reserved for privileged investors.

Disclosed risk: the team's tokens are not locked. They could be sold at any time: a risk you accept by buying. The team wallet address is published at launch.

GOALS

What exists, and what is still a goal

In-game use

Goal, not started. Spending SIX on items inside partner games. This depends on partner studios, and none has signed yet. Until one does, there is no in-game use.

Community votes

In design. Holders could vote on how the reserve is used and what comes next. The first vote will be announced when it is ready.

Staking

Under review. We are evaluating whether staking makes sense and is allowed. No rewards are promised.

Neon Six artwork

A collection of six unique digital artworks. Art only: no in-game use, no rewards and no return attached.

"Goal", "In design" and "Under review" mean not live. On launch day SIX is a memecoin with none of these features.

CONTEXT

The market we operate in

Where SixCoin sits and which dynamics shape its positioning. Trends, not price predictions.

Gaming and digital ownership

Players have bought virtual items for years, but those items stay locked inside the game that sold them. Ownership you can verify on a blockchain makes it possible to resell and transfer what you bought.

Play-to-earn: promise and pitfalls

Earn-while-you-play models attracted many users, but several projects collapsed because the rewards weren't sustainable. The lesson: the economy has to rest on the fun, not on the promise of returns.

Interoperability

The industry is moving towards currencies and items usable across multiple platforms. That's the space where a cross-platform token like SixCoin can make sense.

The weight of regulation

In Europe, the MiCA regulation has made transparency requirements mandatory for anyone offering crypto-assets to the public. It slows launches down, but it penalises opaque projects.

Memecoin saturation

Thousands of memecoins are created every month and almost all lose relevance within weeks. The barrier to entry is extremely low: standing out requires real utility, not just aesthetics.

Methodology note

This section describes how the industry works and contains no numerical estimates, on purpose. Crypto market figures age fast, and publishing them without a source and date is the quickest way to lose a reader who checks.